
Then to pick up improbable piles of loot, and sell it for money I will absolutely never use at any point because of all the improbable piles of dropped loot. "Blather blather Ancient Greek reference blather." Sure, sure, get on with it! Tell me where you need to me to go click on stuff next! The game here is to semi-distractedly tap-tap-tap on crowds of satyrs, while keeping an eye on my health and springing into more focused action when it's threatened. Yes, people want to talk to you, but oh lordy I don't want to listen. But just on their own, ARPGs leave a big hole, and I think Titan Quest perhaps leaves the largest of them all.
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Listening to a podcast is my favourite option, or perhaps putting on a crappy TV show that doesn't require much watching. I feel like this because I can't just play them. Booting up Titan Quest for a couple of days has been such a pleasure.

I love the lot, I've played them all for vast amounts of my time. I'm also not entirely sure Diablo, Grim Dawn, Torchlight, and all the rest of them are actually that great. You know what, I'm not entirely sure it's a great game. (That is, if you're able to leave the opening scene.) Then you're bashing mobs, lugging loot like a loot mule, and endlessly charging through its ever-growing maps. You pick a character, and very splendidly nothing else about them beyond their sex, the rest decided by the choices you make as you level your way up. If you've never played it, Titan Quest is a Diablo-style game, initially set in ancient Greece before mythological creatures went extinct. Most especially, call your GP, and if they don't help, call another GP. If you're struggling, there are amazing people out there to help. I share these things because I know from experience that each time I do, someone else is helped. And it turns out it's just what I needed. Because it felt like it was going to be a familiar, simple place. And that's why I returned to Titan Quest. I feel like I'm a really weakly version of Spider-Man in that moment where he's trying to hold a collapsing building with webs in all directions, as gravity tries to tear it down around me.

This situation, this lockdown, it's triggering my mental health issues in so many directions, and I'm really having trouble holding it together. But while I'll get to that, I need to begin with the real introduction: One about how odd it is that Titan Quest should be a game I so frequently return to given its being the antithesis of much of why I play games. I wrote a different introduction to this one. Titan Quest: Ragnarok costs £13.49 (usually £17.99) and is out now.Past Perfect is a retrospective column in which we look back into gaming history to see whether old favourites are still worth playing today. And there are a number of technical improvements too. There are even apparently new items and secrets to find in the game's older acts. More importantly, there's a whole new fifth act to the game, which comes with new weapon types (thrown), a new Runemaster skill Mastery, and a higher level cap of 85. And because of that, you can finally now wear trousers in the game! The expansion, Ragnarok, takes the action out of sun-drenched ancient Greece, and Egypt, and Asia, and up to Northern Europe, into the realms of Norse Mythology and Germanic folklore.

Implausible as a new expansion a decade after the last one sounds, the game's new owner THQ Nordic - a rebranded Nordic Games - has been building up to it since acquiring the rights in 2013, with last year's Titan Quest Anniversary remaster only the start.
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No one cares about Titan Quest - or do they?ġ1 years later, Titan Quest has a second expansion, and by a miraculous coincidence it happens to have the same name as the new Thor movie - Ragnarok. I loved Titan Quest, that old Diablo clone by Iron Lore and THQ, but it's all wrinkly now and Diablo 3 and Path of Exile rule the roost (and don't forget Torchlight 2!).
